5/23/2023 0 Comments Solavant solitaire![]() And still no comment on the bloat or slowness. UPDATE 2: Great, so you are finally admitting that the cards are not the “exact same.” Why have you been gaslighting your users? Frankly, it’s unbelievable. (Also, if your stacks get really deep, you can drag the playfield up and down to see what's below.) OK, enough raving, back to my game of Yukon! Then touch the destination, and watch the whole stack move over. So instead, you first tap the card you want to move, and it (and any "attached" cards) will glow. One hint to new players: You might think that you drag the cards with your finger tip, but that can be too hard to manage, you can't see the card your finger is on, and your hand obstructs half the screen. And the animations help you see the effects your moves are having on the playfield. Solebon's graphics are lovely, but readable even when you have all the cards on-screen. On a screen as small as the iPhone's, it's very hard to display a full deck of cards (or two!) and have them be readable and manipulable with your finger. These aspects of Solebon are not just style/taste decisions, that you may or may not like. In particular, the card faces are designed to be highly readable, and the animation effects are as smooth as anything I've seen on the iPhone. ![]() I'm delighted that their taste and style has transitioned so well to the iPhone's touch screen. I have been playing Smallware's Solavant Solitaire for years, it's a wonderful implementation of "hard" solitaire games, that emphasises clarity and smooth, graceful animation over flashy, distracting graphics or effects.
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